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Glossary

Every load-bearing term, in dependency order — earlier terms ground later ones. Each word means exactly one thing; collisions are called out where they were tempting.

TermDefinition
RoleThe genus — a kind of contribution a person makes, defined by motive. Spans actors (the four base roles), their variants, and sub-roles. Every actor is a role; not every role is an actor. The unit of a team that replaced the title.
ActorThe narrow case of a role: one of the four motive-distinct base roles — Oracle, Builder, Architect, Strategist — and the human party in the actor/delegate pair. Holds accountability, which never delegates. Collision: unlike a UML use-case “actor” (which may be a non-human system), our actor is always human — agents are delegates.
AgentThe substrate of a delegate: an AI system apart from any task. An agent becomes a delegate when an actor gives it intent through a delegation surface — the mirror of how a human becomes an actor by taking on a motive.
Delegate(noun) An agent acting on an actor’s behalf — no motive of its own; capacity, not a party; never accountable. (verb) To delegate is the act an actor performs: authoring the governance and criteria — the delegation surface and its bar — that transmit responsibility to an agent.
MotiveThe intrinsic want that defines an actor — face-invariant: both faces serve it. Named by its forward verb for brevity — intend (Oracle: the right thing exists), generate (Builder: the thing works), structure (Architect: the whole stays coherent and evolvable), accumulate (Strategist: knowledge compounds) — but the backward face pursues the same want by judging against it, not producing toward it.
DirectionWhat a human supplies to a delegate — and to a teammate or their own future self: a motive grounded in an angle. Motive alone is half; the angle (expertise) is what tells the human which want is worth holding and how to judge against it. The unit a human actually holds and transmits, carried across an availability gap by a delegation surface. Distinct from face, which is the orientation of expertise, not what is transmitted.
ObjectWhat an actor’s output is. A Builder’s object is a part; the Architect’s, the relations between parts; the Strategist’s, knowledge that outlives the product. Object — not scope — separates them.
FaceThe orientation of an actor’s expertise — forward (produce) or backward (evaluate). Every actor has both, serving one motive. Switching motive is switching actor, not face.
VariantA specialization of an actor — same motive, differentiated by required training — that clears the membership gates. Anchors to either face: forward (Explorer of Builder, confirmed; Scout of Oracle, forming; Conductor of Architect, forming) or backward (QA, the Builder variant that evaluates the product, confirmed). Strategist has none.
Membership gatesWhat a candidate role must clear to be named: distinct motive (for actors), capacity differentiation (a substantial distinct body of knowledge, else codify), persistence (a recurring, aggregated need, else a sub-role). Bounds the taxonomy.
Codifiability / actor–delegate lineA role is worth naming only where human capacity is substantial and not-yet-codifiable. The codifiable slice crosses into a delegate as agent configuration; the boundary moves as codification advances.
Agent configurationA delegation surface materialized for an AI delegate — skills, agent/subagent definitions, specs, conventions, orchestration config. The static definition; the running delegate is the agent or subagent it configures. Itself a toolchain-tier product.
Angle (domain)The subject-matter expertise an actor works in — security, UX, performance, data, quality. An actor is angle-agnostic: it carries no angle of its own; the human supplies one, always acting from an angle. Orthogonal to both actor and the product/process/toolchain sets — and not to be confused with either. (Set-names like process or toolchain are not angles.)
GateA boundary (pull request, release) where several actors’ backward faces converge on one change. An activity, not an actor — “Gatekeeper” names this activity, never a role.
VerdictThe gate’s first axis: accept / block. Governed by the decision rule.
Change requestThe gate’s second axis: none / yes, with a timing (within-PR or deferred). Generated output, not a combination rule. block forces within-PR.
Decision ruleThe governance policy that combines backward-face judgments into the verdict — from unanimous veto to a single decider.
producer ≠ judgeThe constraint that the instance which produced an artifact is not its independent judge. An echo of separation of duties / four-eyes — not strict (one actor may serve both faces); the model’s contribution is splitting judgment across time.
Dependency order vs work orderDependency order: A needs B (the Architect’s object). Work order: the sequence you actually build in. A placeholder (stub, workaround, or rougher MVP) lets work-order diverge from dependency-order, at the cost of rework.
Scheduling decisionOn the deferred branch: defer new work (placeholder now, rework later) vs defer current work (build prerequisite first). A decision rule — product priority vs rework-cost — not a single actor’s call.
Delegation surfaceThe artifact an actor transmits intent through: brief (Oracle), contract + exemplars (Builder), shape (Architect), corpus (Strategist). Categories, not products — a team picks the medium.
BarThe criteria face of a delegation surface — the same artifact stated as acceptance criteria rather than instruction. Not a separate surface.
LensSDD’s term for an actor’s bar in applied form — the Oracle (scope), Builder (coverage), or Architect (structure) governance resolved per artifact-type and applied at a gate. A producer self-aligns forward; a judge grades backward. The same criteria as the bar, named for the delegate that looks through it; not the actor, face, or delegate.
TierThe dependency split among the four actors within one build: delivery actors (Oracle/Builder/Architect, act on the object) versus the foundation actor (Strategist, acts on the capacity to deliver). Distinct from the product/process/toolchain sets.
RecursionThe model is self-applying: the same four actors build not just the product but the process and toolchain that build it. Three overlapping sets, not stacked levels.
Delegate fidelityVerifying a delegate did what its actor intended — judging the worker, not the work. Not an actor (no motive) and not a face (it points at the delegate, not the work): a delegate-directed check riding every delegation surface, the mirror of the bar, and the home of human–agent interface design.

The model grounds its claims in established theory where it can, and marks where it departs.

IdeaSource
Principal–agent delegation (the actor/delegate shape)Agency theory — Eisenhardt (1989); Jensen & Meckling (1976). The model’s delegate has no self-interest, removing the agency problem.
Single-/double-loop learning (the Strategist’s two modes)Argyris & Schön, Organizational Learning (1978).
The platform team as a self-service product (the Strategist tier)Skelton & Pais, Team Topologies.
Structure mirrors communication (the Architect’s backdrop)Conway, “How Do Committees Invent?” (1968).
Structure should scream the domainRobert C. Martin, “Screaming Architecture” (2011); Clean Architecture (2017).
Mutually exclusive, collectively exhaustiveBarbara Minto, MECE / the Pyramid Principle.
Separation of duties / four-eyes (producer ≠ judge)ISO 27001 Annex A 5.3.
Walking skeleton vs placeholderFreeman & Pryce, Growing Object-Oriented Software, Guided by Tests.
Stubs / test doubles (generalized to a production placeholder)Martin Fowler, TestDouble.
Developer inner/outer loop (the inner-loop analogy)Red Hat Developer; Speedscale.
New AI roles, augmentation vs automationGartner (2024).
Orchestrator-worker pattern (the Conductor’s fan-out)Anthropic, Building Effective Agents and Multi-agent research system. The orchestrator is a delegate pattern, distinct from the Conductor actor.

Back to The Motive Model overview.